Discover everything you need to know about D&D cleric spell slots in 2026. As a divine caster, the cleric class relies heavily on spell slots to channel powerful magic from their deity. Understanding how these slots work is essential for optimizing your character's build and dominating encounters in Dungeons & Dragons 5th Edition and beyond.
Spell slots determine how many times you can cast spells of various levels per long rest. Clerics prepare spells daily, selecting from their spell list based on Wisdom modifier and cleric level. This guide breaks down the mechanics, progression tables, and strategies to maximize your divine power in your next campaign.
Cleric Spell Slot Progression Table
- Level 1: 2 first-level slots
- Level 2: 3 first-level, 2 second-level
- Level 3: 4 first-level, 3 second-level
- Level 10+: Up to 6th-level slots and beyond
Clerics gain spell slots as they level up, following a specific table in the Player's Handbook. Here's how it scales from level 1 to 20.
Preparing Spells as a Cleric
- Calculate: Level + Wis mod (min 1)
- Domain spells always prepared
- Ritual casting for utility spells
Unlike wizards who learn spells in a book, clerics prepare from their entire spell list. The number of prepared spells equals your cleric level plus Wisdom modifier. Choose wisely to cover healing, buffs, and damage.
Regaining and Managing Slots
Long rest regains all slots, but short rests recover via Channel Divinity for some subclasses. Avoid wasting high-level slots on low-impact spells.
- Upcast spells for more power
- Use slot-free cantrips liberally
- Subclasses like Twilight enhance slot recovery
Frequently Asked Questions
How many spell slots does a level 5 cleric have?
A level 5 cleric has 4 first-level, 3 second-level, and 2 third-level slots.
Can clerics change prepared spells mid-adventure?
No, only during a long rest after prayer.
Do cleric domains add extra slots?
No, but they provide bonus prepared spells.
What's the max spell level for clerics?
9th level at cleric level 17.